Lost World and Final Egg were acceptable. It is notable that I didn't manage to land on the capsule on any of my speedrun attempts. I also didn't manage to spindash jump directly from a small ramp to the capsule at the end, not even to the platform where the capsule was, so I had to improvise. Then, when doing a long jump, I accidently moved the camera around so I missed where I was aiming for, having to go back up and to the left to reach my shortcut. I died at 29 seconds and had to restart at the beginning. Sky Deck is the only level that really prevented this run from being absolutely spectacular. Red Mountain only had a very minor death at the very beginning. Twinkle Park, Speed Highway and Red Mountain went really well, especially Speed Highway (sub 1:10!). I had never seen such a high score for it anywhere before. Sky Deck Act 1 was very notable because of my high score ranging in the 15 thousands. Ice Cap was good, I passed through the wooden bridge on first try with no restart, but unfortunately, I didn't manage to do the huge snowboard jump by jumping from one ramp at a certain speed (allowing to get all the way to the other end in a few seconds).Ĭhaos 4 decided to do his attack where he splits into balls, wasting 9 seconds. I didn't quite get enough rings in the Casinopolis pinball machine, so I had to get some from the slot machines at the end, the run could also have been optimized to allow a 10 seconds improvement at the least. Except that, the stage went alright, with just a few minor flaws. My first early death was at the beginning of Emerald Coast, wasting about 6 seconds. Kinda unfortunate, because I know how to get 18 seconds and lower now. It went quite well compared to previous ones and despise a few deaths, I couldn't quite do better so I decided this would be the one.Ĭhaos 0 was done in 27 seconds, I couldn't find what exactly triggers him to jump off the pole earlier at the time, so I went with that. This speedrun is probably my 15th attempt. Also thanks to nate for taking the time to rip this for everyone to see it, as he does for so many other runs. Thanks go especially to NintenDan for telling me to do this and pointing my attention to this site I wouldn't have done it without him and would have sticked to seperate level competition elsewhere. Well, here is the much needed speedrun improvement that this game needed. Comparing DC/GCN/PC versions should be possible with this system. Manual timing of all areas of the adventure field and sub games is added on. Timing note: The game's timer is used for all stages that display it (minus 10 seconds added at the end and plus any restarts/deaths). Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Single-segment speed run of Sonic's story in Sonic Adventure DX done on July 20 2006.
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