![]() Admittedly, this didn’t happen very often, but it was still annoying when it did.Īt least this game has a difficulty selection! I am a huge fan of difficulty selections in games and I think all games should have them. I also experienced a few collision issues where the ball would just fly through the paddle. These sharp angles can make it very difficult to get to the ball after it bounces off a nearby block. When the ball bounces off blocks or walls, it only goes in those same 45 degree angles too. Just hitting the ball can be harder than it should be too. When there’s just one block left it can take what feel like eons to finally hit that elusive block and finally end the stage. This makes it feel like you don’t really have much control and the ball’s just doing what it wants to do and your only job is to make sure it doesn’t fly past you. The ball either bounces 45 degrees up and to the left, or 45 degrees up and to the right. The speed of your paddle when you hit the ball, or where on your paddle you hit the ball, do not seem to matter. It only seems to bounce at 45 degree angles. The worst thing about this game for me is how the ball bounces. This will undoubtedly drive you to the point of madness! Don’t blame me if you play this game for a couple of hours, only to find yourself at three in the morning, butt-naked at an all-night petrol station shouting about pigeons. There is only one, short, repetitive song that plays during game play (and another even more repetitive one between levels). If you do want to play this game for more than a few minutes, make sure you turn the volume off. It was about an hour of gameplay and honestly, I was done by then and really couldn’t handle much more. You’re main adversity in this venture would be the boredom of playing generic stage after generic stage. It’s a simple concept that can easily be changed up a bit to offer a fun experience.Ĭontinues are unlimited, so if you wanted to see every stage you could likely do so. A complete lack of originality is not always a sign of a bad game however I’ve played plenty of enjoyable Breakout clones. Whereas Tetris was a huge deal in the early 90s with a gameplay style unlike what had come before Crystball is a clone of Atari’s Breakout, a game that was already 16 years old by 1992. Can this game stand toe-to-toe against the Russian puzzling juggernaut? Well let’s take a look and find out. If you decided to opt for the Supervision as your choice of portable gaming system, your pack-in game would have been Crystball. The Soviet tetromino-arranging puzzler took the world by storm and provided an addictive brain-engaging experience for all who were lucky enough to get their hands on a Game Boy. ![]() One very important factor that led to the phenomenal success of the Game Boy was the pack-in title Tetris. The handheld, (also known as the Quickshot Supervision, Travell Mate and Hartung SV-100) obviously didn’t make anywhere near the same cultural impact as Nintendo’s offering. The Watara Supervision is a largely forgotten competitor to Nintendo’s Game Boy.
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